Kezarmid

Kezarmid
Kezarmid is a land of beauty and dense forestry. The lands of Kezarmid were very prosperous with trade and travelers. The people of Kezarmid were lithe, yet toned in body, minds sharper than a blade and were great at magic.

International Relations
The Kingdom of Kezarmid was one of the few kingdoms that were able to trade in minerals and weapons as well. Kezarmid became great allies with Saramance, Gyodai, and Agarond, especially in trade.

Economics
Kezarmid's capital Elyendor began as just a few homes and grew into a flourishing castle city. This became the central trade hub for the lands of Kezarmid. Which allowed them to become a highly prosperous peoples.

Magic
Kezarmid is a land of elves, most of which had studied in the ways of magic and flourished with nature and healing magics, others dabbled in dark magics which came to an end during the reign of King Araminde Veleronte III, since dark magic was a forbidden practice.

Geography
The capital city of Kezarmid is Elyendor and still stands even after The Great War. The city had taken damages and many casualties as well which they are still recuperating from. They are still one of the largest kingdoms and cities within South Eyan.

History

 * Nation History Founded by the elves Kezarmid is one of the second oldest regions in South Eyen, the lands that the elves chose to colonize were great and lush in forests, which to them was perfect and they would grow their nation within the forests and bits of mountain that were within the region, most of the smaller homes and cities in Kezarmid were made to blend in perfectly with their surroundings, others such as the capital not so much.
 * The Great War During this time King Araminde Veleronte IV had lost his son and sought help from his allies in Saramance, Gyodai, and Agarond. The only allies who sought to help Kezarmid were Saramance and Agarond. Gyodai had joined sides with the foundry due to their lands being invaded and also being a land of mostly mercenary groups they had banded together to push back the forces of Kezarmid and Saramance.
 * Post War Kezarmid was one of the nations of the war that fell on hard times, not only due to the loss of a prince but also the loss of many more that could have been spared. Kezarmid's smaller cities and towns took the brunt of the damage as the army was pushed back but they are now on a path to rebuild their lands. Kezarmid also placed a foothold within Agarond after the war to help them rebuild since they had asked Agarond to betray the foundry in their own lands. They had also placed their princess on the tribunal within Agarond to keep the peace between the lands and tried to keep rumors at bay since she would know more than any on the tribunal about her own lands.